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Multiple security vulnerabilities in Tremulous 1.1.0, GPP1, and unofficial MG and TJW engines
From: Simon McVittie <smcv () debian org>
Date: Wed, 22 Feb 2012 10:11:38 +0000

Background
==========

Tremulous is a team-based FPS game with RTS elements. Its engine and
game logic are based on the GPL source release of the Quake III Arena
engine and game logic by id Software.

The de facto upstream developer of the Quake III engine is now another
fork, ioquake3; in particular, ioquake3 fixes many security
vulnerabilities present in the original Quake III Arena source release.
Unlike (for instance) OpenArena or Urban Terror, Tremulous has diverged
from the original Quake III Arena engine, so it cannot be played using
an unmodified ioquake3 engine.

The Tremulous website advertises two versions of the game:

* 1.1.0, a stable release (released 2006-03-31). This is packaged
  in Debian/Ubuntu stable releases, and also appears to be packaged
  in FreeBSD, openSUSE and Gentoo.

* GPP1 ("Gameplay Preview 1"), a preview release (2009-12-03) of
  what will eventually become Tremulous 1.2. This
  appears to be packaged in Fedora stable releases.

In addition, there are several unofficial engine updates compatible with
1.1.0, notably a backport by Tony White (TJW), and a set of updated
client and server provided by Mercenaries' Guild. These are not
publicized by the main Tremulous website, but they are apparently
popular with players, and their functionality has been incorporated into
version 1.2 development.

Vulnerabilities
===============

Numerous security vulnerabilities have been reported and fixed in
ioquake3 since its initial release. Neither Tremulous 1.1.0 nor GPP1
incorporates fixes for all of these vulnerabilities.

I believe this table is more or less accurate, but I have only checked
Tremulous 1.1.0 in detail. If you ship one of the other versions, you
will need to do your own checks.

               Trem-1.1.0    MGC-1.011    MGS-1.01     tjw    Trem-GPP1
CVE-2001-1289       OK           OK           OK        OK       OK
CVE-2005-0430       OK           OK           OK        OK       OK
CVE-2005-0983       OK           OK           OK        OK       OK
CVE-2006-2082       Vuln         n/a          ?         Vuln     OK
CVE-2006-2236       Vuln         OK           n/a       OK       OK
CVE-2006-2875       Vuln         OK           n/a       OK       OK
CVE-2006-3324       Vuln         OK           n/a       Vuln     OK
CVE-2006-3325       Vuln         OK           n/a       Vuln     OK
CVE-2006-3400       OK           OK           OK        OK       OK
CVE-2006-3401       OK           OK           OK        OK       OK
CVE-2011-1412       OK           OK           OK        OK       OK
CVE-2011-2674       Vuln         Vuln         n/a       Vuln     Vuln
CVE-2011-3012       Vuln         OK           n/a       Vuln     OK

(For completeness, the table lists all CVE IDs I've found listed for
either Quake III Arena or ioquake3.)

Key: Trem-1.1.0 = Tremulous 1.1.0 (2006-03-31)
     MGC-1.011 = MercenariesGuild client 1.011 when used as a client
     MGS-1.01 = MercenariesGuild server 1.01 when used as a server
     tjw = http://tremulous.tjw.org/backport/
     Trem-GPP1 = Tremulous Gameplay Preview 1 (1.2 prerelease,
                 2009-12-03)

     Vuln = vulnerable
     partial = partial fix, probably still vulnerable
     n/a = server-specific bug not applicable to client or vice versa

In addition, searching ioquake3 commit history reveals a number of
commits which do not appear to be related to a CVE number, but could be
security-sensitive. I have not analyzed which of these could affect the
Tremulous engine. If you cause a new CVE number to be assigned for any
changes made to ioquake3 in the past (as was done for CVE-2011-3012),
please include a prominent reference to the relevant svn revision in any
advisory, so that CVE numbers can be correlated with the changes required.

Finally, to the best of my knowledge, ioquake3 upstream do not consider
the QVM bytecode interpreter to be safe for use with untrusted bytecode;
this means that auto-downloading (cl_allowDownload 1) is not considered
to be safe under any circumstances. This is particularly the case for
engines which do not have the interpreter/JIT hardening work that was
done in ioquake3 at svn revisions around 1687, 1717 and 2000, none of
which is present in at least Tremulous 1.1.0.

Response
========

I have not received any response from Tremulous developers since I
contacted them privately 1 month ago.

Distributions like Debian, Fedora and Ubuntu should either fix the open
vulnerabilities, or remove affected Tremulous versions from their
repositories entirely.

I have uploaded tremulous 1.1.0-7 to Debian, with backports of the
various CVE fixes from ioquake3, and some additional pre-emptive changes
for potential bugs which are not known to be exploitable (avoiding
non-constant format strings and sprintf() into a fixed-length buffer).
Patches which I believe to be correct are available at
<http://anonscm.debian.org/gitweb/?p=pkg-games/tremulous.git;a=tree;f=debian/patches>
or by cloning the git repository
<git://anonscm.debian.org/pkg-games/tremulous.git>. Please contact me
via the Debian bug tracking system or the Games Team mailing list
<debian-devel-games () lists debian org> with testing results or
corrections for these patches.

I believe that long-term-supported distributions should also mitigate
any future vulnerabilities in the ioquake3 bytecode interpreter by
removing client-side support for auto-downloading (always behaving as if
configured with cl_allowDownload 0) in their stable releases. I have
made this change in Debian's tremulous 1.1.0-7 package, but not yet in
Debian's ioquake3 package.

Regards,
    S


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