mailing list archives
sacred (pcgame) server flaw
From: "the.soylent" <the.soylent () gmail com>
Date: Sun, 21 Nov 2004 03:25:33 +0100
Program: Sacred (pc game)
type: simple DoS, no client-auth
affected version: <220.127.116.11
-fixed in later versions (>18.104.22.168) (dated:31.08.2004)
-this security-lag exits for nearly half a year. although ascaron was
informed at the date of release (02.03.2004), nothing happens long time.
Use telnet client to connect to game-port, u will see that a valid(!)
16 times, and server will not accept any more connections (from valid
users for example).
after "fake-clients" get a timeout, only one of them gets kicked.
stop that "Why is IRC still around?" -crap !!!
Full-Disclosure - We believe in it.
- sacred (pcgame) server flaw the.soylent (Nov 21)