mailing list archives
Re: Acceptable limits of latency
From: Joshua Goodall <joshua () roughtrade net>
Date: Sun, 27 May 2001 10:06:53 +0100 (BST)
There is a (relatively) high proportion of clueful individuals amongst the
gaming slice of the Internet user pie. Indeed I know of at least two ISPs
where engineers use QuakeWorld as a qualitative evaluation tool - tongue
only slightly in cheek.
On 25 May 2001, Sean Donelan wrote:
Gamers are very away of network latency, and can produce
fairly decent reports describing what is important to
Here is a nice report I saw on slashdot about the limits
of acceptable latency for Quake gamers.