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Nmap Development: Re: [Bug]? -iR <num_hosts> on windows XP generates duplicate targets

Re: [Bug]? -iR <num_hosts> on windows XP generates duplicate targets

From: Kris Katterjohn <katterjohn_at_gmail.com>
Date: Thu, 01 May 2008 23:41:52 -0500

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Brandon Enright wrote:
>> But what are the odds of you mentioning this hanging so soon after
>> this (bit hostile) email[1] which mentions the exact behavior Nmap
>> exhibits when I only use /dev/random?
>
> I followed your link because I don't recall that email but I don't think
> you got the link correct since I don't see any mention of /dev/random
> and the "... -iR 10000 .. (No response)" on the page is probably some
> other issue.
>

Actually, I had misread his email. I was referring to the hanging
possibly being caused by a missing urandom, which caused random to be
used. The similarity I mentioned is the immediate hanging I describe below.

>> Apparently his Linux box
>> doesn't have urandom (or it's a very strange coincidence since I've
>> never had Nmap just hang immediately for any other reason..)
>
> Nmap gets a few random numbers for sequence numbers and such. Have you
> tested the effect of /dev/random on a regular scan? /dev/random should
> have 512 bytes available at the start of the scan which should last a
> while.
>

Here's a snip from an strace of just "nmap localhost" run as root:

open("/dev/random", O_RDONLY) = 3
[snip a few lines with fstat64, ioctl and mmap2]
read(3, <random data>..., 4096) = 35
read(3,
 <unfinished ...>

This happens immediately after starting. Without strace Nmap just sits
there seemingly idle.

The effects are very similar when run as a normal user, but it usually
does a few smaller read()s.

read()s do eventually come (after a while), typically in increments of
8, but this happens immediately even with such a simple command. The
ol' "shake your mouse around or type" does speed it up.

>> Given the options of /dev/random, rand() and OpenSSL, it looks like
>> rand() may be the answer since random hangs and OpenSSL was slow.
>
> There is a compromise that I think is a better option than rand() that
> I'll comment on below.
>
<big snip>
> All my ranting really comes down to this: we can create nmap_rand() and
> nmap_rand_seed() routines that will work on all 32 (and higher bit)
> computers using less than a dozen lines of C. Doing this will provide
> a good fast compromise if we can't/don't use OpenSSL/dev-random/rand()/etc.
>
> I'll code up and test a patch to implement this over the weekend.
>

PRNGs haven't really been my thing, but this thread has gotten me mighty
interested in them :)

> Brandon
>

Thanks,
Kris Katterjohn

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