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Re: [NSE] Lua implementation merged into Nmap trunk
From: jah <jah () zadkiel plus com>
Date: Sun, 05 Apr 2009 22:04:22 +0100

On 05/04/2009 09:11, Patrick Donnelly wrote:
...Because the script engine is now written in Lua, users can
also inspect how the engine actually runs their code. Further, because
nse_main.lua is recompiled across Nmap invocations, a user can
actually change how NSE operates without recompiling Nmap. For
example, one could add more debug output when developing scripts among
other endless possibilities.
Nice work Patrick, this change is cool and should make hacking NSE a
whole lot easier.

Thought it might be useful to see the port number in debug output at the
start and finishing of a script and have attached a patch.

Regards,

jah


--- nse_main.lua.orig   2009-04-05 21:38:57.812500000 +0100
+++ nse_main.lua        2009-04-05 21:38:41.796875000 +0100
@@ -368,7 +368,8 @@
   print_debug(1, "NSE Script Threads (%d) running:", #threads);
   while #threads > 0 do
     local thread = remove(threads);
-    thread:d("Starting %THREAD against %s.", thread.host.ip)
+    thread:d("Starting %THREAD against %s%s.", thread.host.ip,
+      thread.port and ":"..thread.port.number or "");
     running[thread.co], total = thread, total + 1;
     hosts[thread.host] = hosts[thread.host] or {};
     hosts[thread.host][thread.co] = true;
@@ -433,7 +434,8 @@
             cnse.port_set_output(thread.host, thread.port, thread.id, result);
           end
         end
-        thread:d("Finished %THREAD against %s", thread.host.ip);
+        thread:d("Finished %THREAD against %s%s.", thread.host.ip,
+          thread.port and ":"..thread.port.number or "");
       end
 
       -- Any more threads running for this host?

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