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Re: quake-server-info.nse
From: Daniel Miller <bonsaiviking () gmail com>
Date: Fri, 28 Feb 2014 07:19:12 -0600

Ulrik,

This looks great! We don't often get submissions that have all the
required NSEdoc tags and such a clean formatting. I'm looking forward
to testing this later.

In the meantime, perhaps you could update the script to emit
structured XML output
(http://nmap.org/book/nse-api.html#nse-structured-output). You'll find
that this actually simplifies the script, since you can just return a
key-value table instead of formatting strings and using
stdnse.format_output. Also, I'd prefer not to have the form-feed
(0x0c) characters in the comments: whitespace should be limited to
0x20 (space) and 0x0a (line feed). I'm trying to collect these style
suggestions here: https://secwiki.org/w/Nmap/Code_Standards

Looking forward to trying this out and seeing your update!

Dan

On Fri, Feb 28, 2014 at 4:57 AM, Ulrik Haugen <ulrik.haugen () liu se> wrote:
Hello!

I've written an Nmap script for extracting information from a Quake game
server as it is a potential reflector/amplifier. Bandwidth amplification
factor is between about 3 and 8 depending on server/map names or players
names if an attacker bothers to request the player info instead.

The original Quake game engine is available under the gpl and Debian for
instance packages it along with game-data-packager to create packages of
the more restrictively licensed game data files.

I'd be happy to have it included in Nmap or to get feedback on it!

Best regards
/Ulrik Haugen


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