Date: Sat, 26 Jan 2013 16:50:37 +0100
From: Pablo Cantos <pablocantos () gmail com>
Subject: Re: [Snort-devel] Optimized implementation of AC and AC_Q
pattern matching algorithms
To: snort-devel () lists sourceforge net
Message-ID:
<CADQcQ1OzJDso9FEQhG77dGtSTEiX=
J80bxRDMv9t8Yz7WhH0-g () mail gmail com>
Content-Type: text/plain; charset="iso-8859-1"
Hi Abed,
First of all, thanks for your contribution.
I have checked your proposal in snort 2.9.1 by using two different pcap
files, one of them (612MB-sized) throws around 900k alerts and the other
one (1GB-sized) throws just 55 alerts. I have used an AMD Turion II
dual-core mobile M520 at 2.3GHz, 512KB cache L2 by each core and 4GB RAM.
These are the performance jumps that I have obtained:
612MB file -> 4.24% for MPSE, 5.93% for ac-q
1GB file -> 7.93% for MPSE, 8.03% for ac-q
These results were obtained by measuring the times taken to analyze each
pcap file by the MPSE and AC, separately.
I have been working for several months with Snort to get improvements in
other areas of the MPSE, I have also studied the AC_SEARCH macros and I
didn't find them completely efficients but I didn't go further. Now, after
seeing your proposal and checking the AC_SEARCH_Q again I thought that
taking small changes it could work even better.
You have suggested to pre-fetch the new state before was used it:
#define AC_SEARCH_Q \
+ *acstate_t new_state;* \
for (; T < Tend; T++) \
{ \
ps = NextState[state]; \
sindex = xlatcase[T[0]]; \
+ *new_state = ps[2 + sindex];* \
if (ps[1]) \
{ \
if (MatchList[state]) \
{ \
if (_add_queue(&acsm->q,MatchList[state])) \
{ \
if (_process_queue(&acsm->q, Match,data)) \
{ \
*current_state = state; \
return 1; \
} \
} \
} \
} \
*- state = ps[2 + sindex]; \
*
+ *state = new_state;* \
}
#endif
But I think the routine could be more efficient too if we just fetch the
new state in the end, and we move down one line:
#define AC_SEARCH_Q \
for (; T < Tend; T++) \
{ \
ps = NextState[state]; \
*- sindex = xlatcase[T[0]]; \*
if (ps[1]) \
{ \
if (MatchList[state]) \
{ \
if (_add_queue(&acsm->q,MatchList[state])) \
{ \
if (_process_queue(&acsm->q, Match,data)) \
{ \
*current_state = state; \
return 1; \
} \
} \
} \
} \
*+ sindex = xlatcase[T[0]]; \*
state = ps[2 + sindex]; \
}
#endif
In this way, I think the number of instructions could be reduced too.
And these are the results that I have obtained:
612MB file -> 15.66% for MPSE, 22.13% for ac-q
1GB file -> 34.49% for MPSE, 35.13% for ac-q
I will try to repeat these tests using other more powerful computers. In
any case, we will give more information on Monday.
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Message: 3
Date: Sat, 26 Jan 2013 11:26:55 -0500
From: Joel Esler <jesler () sourcefire com>
Subject: Re: [Snort-devel] Optimized implementation of AC and AC_Q
pattern matching algorithms
To: Pablo Cantos <pablocantos () gmail com>
Cc: "snort-devel () lists sourceforge net"
<snort-devel () lists sourceforge net>
Message-ID: <2B25430D-9736-49BB-9A81-EC9AF163C28F () sourcefire com>
Content-Type: text/plain; charset="utf-8"
Pablo,
Great stuff. We need to make sure we are testing and modifying against
2.9.4 though.
--
Joel Esler
Sent from my iPhone ?
On Jan 26, 2013, at 10:50 AM, Pablo Cantos <pablocantos () gmail com> wrote:
Hi Abed,
First of all, thanks for your contribution.
I have checked your proposal in snort 2.9.1 by using two different pcap
files, one of them (612MB-sized) throws around 900k alerts and the other
one (1GB-sized) throws just 55 alerts. I have used an AMD Turion II
dual-core mobile M520 at 2.3GHz, 512KB cache L2 by each core and 4GB RAM.
These are the performance jumps that I have obtained:
612MB file -> 4.24% for MPSE, 5.93% for ac-q
1GB file -> 7.93% for MPSE, 8.03% for ac-q
These results were obtained by measuring the times taken to analyze each
pcap file by the MPSE and AC, separately.
I have been working for several months with Snort to get improvements in
other areas of the MPSE, I have also studied the AC_SEARCH macros and I
didn't find them completely efficients but I didn't go further. Now, after
seeing your proposal and checking the AC_SEARCH_Q again I thought that
taking small changes it could work even better.
You have suggested to pre-fetch the new state before was used it:
#define AC_SEARCH_Q \
+ acstate_t new_state; \
for (; T < Tend; T++) \
{ \
ps = NextState[state]; \
sindex = xlatcase[T[0]]; \
+ new_state = ps[2 + sindex]; \
if (ps[1]) \
{ \
if (MatchList[state]) \
{ \
if (_add_queue(&acsm->q,MatchList[state])) \
{ \
if (_process_queue(&acsm->q, Match,data)) \
{ \
*current_state = state; \
return 1; \
} \
} \
} \
} \
- state = ps[2 + sindex]; \
+ state = new_state; \
}
#endif
But I think the routine could be more efficient too if we just fetch the
new state in the end, and we move down one line:
#define AC_SEARCH_Q \
for (; T < Tend; T++) \
{ \
ps = NextState[state]; \
- sindex = xlatcase[T[0]]; \
if (ps[1]) \
{ \
if (MatchList[state]) \
{ \
if (_add_queue(&acsm->q,MatchList[state])) \
{ \
if (_process_queue(&acsm->q, Match,data)) \
{ \
*current_state = state; \
return 1; \
} \
} \
} \
} \
+ sindex = xlatcase[T[0]]; \
state = ps[2 + sindex]; \
}
#endif
In this way, I think the number of instructions could be reduced too.
And these are the results that I have obtained:
612MB file -> 15.66% for MPSE, 22.13% for ac-q
1GB file -> 34.49% for MPSE, 35.13% for ac-q
I will try to repeat these tests using other more powerful computers. In
any case, we will give more information on Monday.
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