From: "Burton M. Strauss III" <BStrauss () acm org>
To: <vuln-dev () securityfocus com>
CC: "Greg Kilford" <greg_kilford () hotmail com>
Subject: RE: key material
Date: Fri, 23 Apr 2004 06:48:46 -0500
Remember, while a PRNG may GENERATE more bits, the initial random pool caps
the total randomness.
Suppose you generate 5 numbers using any PRNG you like. If the seed is
only
1 bit(0 or 1), there are only TWO patterns you will see. Period. If the
seed is two bits, there are 4 patterns, etc.
This surfaced recently in some of the lottery machines - small seed space
and the machines were frequently reset - meaning that the 'quick pick'
tickets covered only a small % of the number space.
-----Burton
> -----Original Message-----
> From: Greg Kilford [mailto:greg_kilford () hotmail com]
> Sent: Thursday, April 22, 2004 12:29 PM
> To: vuln-dev () securityfocus com
> Subject: key material
>
>
> Hi everyone,
>
> I was juz discussing with my pals the other day on the
> appropriate initial
> input bit size to seed a PRNG of the structure below for it to be used
to
> generate the random bits for RSA key material of modulus 1024
> bits or 2048
> bits. Anyone know what would be the ideal length/size of A so
> that there is
> sufficient entropy to generate the key material for RSA 1024/2048
> bits keys?
>
> A: Initial input seed of x bit size and fed into the 3DES x9.17
> PRNG in 64
> bit blocks.
> B: A constant key of 128 bits (112 bits effective). Does not change
with
> each loop of output block O.
> C: Initialization vector - 64 bits size with initial fixed value and fed
> back with each loop.
> O: Output of 64 bit block with each loop for RSA 1024/2048 key material.
>
> Initial total of x bits as seed
> (feeding in 64-bit block feed)
> A
> |
> \|/
> x9.17 PRNG V
> ----------------------
> | |
> | |<------ B (128bits with 112 bits effective)
> : Constant
> value for all loops
> | |
> | 3DES |
> | |
> | |<-------
> | | |
> ---------------------- |
> | | | C (64 bit IV) : Initial fixed IV.
> Changed/feedback with every loop.
> | | |
> | -----------|
> |
> \|/
> V
> O
> Output Random Stream
> (in 64 bit blocks)
>
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