nanog mailing list archives

Re: CDN, Steam, Origin and NAT.


From: Blake Dunlap <ikiris () gmail com>
Date: Thu, 21 Apr 2016 09:18:20 -0700

It really depends on how stupid the nat device is. If the mappings are
global you're looking at about 200 per user, if they aren't you're no
where near an issue.

Either way you're likely fine unless everyone tries to torrent at once

On Thu, Apr 21, 2016 at 9:07 AM, Steve Mikulasik
<Steve.Mikulasik () civeo com> wrote:
I do the network for a few lan parties. Last year we had 400+ people on 3 IPs and didn't have any issues. I don't 
think those services are that picky anymore since the rise of CGN.

Just a side thing, but my advice is to look into setting up a lancache server for Steam.


-----Original Message-----
From: NANOG [mailto:nanog-bounces+steve.mikulasik=civeo.com () nanog org] On Behalf Of Laurent Dumont
Sent: Wednesday, April 20, 2016 8:28 PM
To: nanog () nanog org
Subject: CDN, Steam, Origin and NAT.

Hi,

We are running a small-ish LAN event in Toronto where we have to use a single IP address to NAT between 250-350 
players. I have been made aware of possible issues with different services like Steam, Origin and Twitch who can run 
into issues when a large number of connections seem to originate from a single IP address. I just wanted to poke the 
list to see if anyone can chime him on their experiences with NATing customers and the impact it might have on public 
services. I am usually using public IP address space for players when designing most large LAN events. Dealing with 
NAT for a medium-ish amount of customers is not something I am used to do.

It feels silly to worry about that when you assume that WISP
sometimes(mostly?) use CGN when providing internet to customers. The same could be said of most large office 
buildings around the world.

I appreciate any input on the matter!

Thanks

Laurent



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